Table of Contents
Clicking on an empty field in the Go board plays a move there. In setup mode, score mode or after certain analyze commands, clicking on a field has a special meaning (see , , , and Chapter 7, Analyze Commands).
If Enter. Holding Shift while pressing a cursor key moves the cursor to the next handicap line or to the edge of the board.
is enabled in the menu, then fields can be selected with the keyboard by moving the cursor (the gray square corners) with the cursor keys to the target field and pressingThe mouse wheel can be used to go forward and backward in the game, if the mouse pointer is located within the Go board. If the shift key is pressed while the mouse wheel is used, the step size is increased to 10 moves.
The panel on the right side of the board shows information about the current position, like the number of prisoner stones and the clock. A text field exists for displaying and editing comment text for the current position. If you select text in the comment field, it will automatically parsed for valid points, which will be marked on the board while the text is selected. Selected text in the comment is also used as a default text for
.The status bar can show a text line, depending on the current state. A small stone in the left lower corner indicates the current player to move. On the right side, the last move and current variation is shown.
In addition to the accelerator keys shown in the menu, the following accelerator keys are defined:
On Mac OS X, the accelerators are defined in combination with the Apple key.
Open a game from a file in SGF format or Jago XML format (see Appendix B, XML Format). The file format is auto-detected. Game collections are not supported.
Open a game from a list of recently used files.
Save the current game to the associated file name. If the game has no file name, this menu item acts like
. The file will be saves in the same format (SGF or Jago XML) as it originally had when it was loaded.Save the current game to a file. If the chosen filename has "xml" as a file ending, it will be saved in XML format (see Appendix B, XML Format), otherwise in SGF format.
Import a text position from a file. The import algorithm can handle a variety of formats. However, only full board positions are supported. Non-square positions will be read into the smallest containing square board size at the top left position. Black stones can be represented by 'X', 'x', '@' or '#'; white stones by 'O' or 'o' (however one representation must be used consistently); '.' and '+' are interpreted as empty points. Space characters are allowed between the points; leading numbers (or '|' and '$' characters) are ignored, as well as single inserted invalid lines (to support appended text after the row that was wrapped). If a a line contains the string "b|black|w|white to play|move" (case-insensitive), it will be used to set the current player in the position.
Import a text position from the clipboard. Same as
/ , but parses the text selection copied to the clipboard.Import a SGF from the clipboard. Same as
, but parses the text selection copied to the clipboard.Export the current position to a file in SGF format.
Export the main variation of the current game to a LaTeX file using PSGO style.
Export the current position to a LaTeX file using PSGO style. Some board markups are also exported (string labels, marked and selected points).
Export the current position including all markup to an image file in PNG format. The width of the image can be specified in an input dialog, which offers the current width of the board on the screen as the default value. For exporting images with very small sizes, it can produce better results to export to an image with a larger size and use an external graphics program to downscale it using a high-quality scaling algorithm.
Export the current position as a text diagram to a file.
Export the current position as a text diagram to the clipboard.
Print a screen shot of the current board position, including all markups from analyze commands.
Quit GoGui.
Start a new game.
Change the board size and start a new game.
Set the number of handicap stones. If handicap stones are used, the komi will be set to zero.
Edit the game information.
Choose what side the Go program plays.
Play a pass move.
Halt or resume the clock. If time settings were used, the remaining time for the players is stored in the tree nodes and will be restored when going to a node.
Score the current game. A window will be opened containing score information. First, the Go program will be asked what stones are dead with the final_status_list dead command. Dead stones are marked with a cross-hair. If the Go program does not support this command, or you don't agree with it, you can change the status of stones by clicking on them. If the Ok button is pressed, the score will be added to the game information.
In the current version of GoGui, all points surrounded by only one color are considered to be territory, all points surrounded by both colors are dame points. It is not possible to mark dame points that are surrounded by stones of only one color, which can occur in the Japanese rule set.
Start a program from the list of Go programs and synchronize it to the current game at the current position. If a Go program was already attached, it will be terminated, before the new program is started.
Terminate the currently attached Go program.
Make the computer play a move but do not change the computer color.
Interrupt the command that is currently running. This menu item is only active if a lengthy command (like move generation) is running and if the Go program supports interrupting (see Chapter 10, Interrupting Commands).
Add a new Go program to the list of available Go programs. The name field should contain a label for the
menu. The command field should contain the command to run the Go program.Edit the list of available Go programs.
Go to the start position of the current game.
Go backward ten moves.
Go backward one move.
Go forward one move.
Go forward ten moves.
Go to end of the current variation.
Go to a certain move number in the current variation.
Go to the next variation.
Go to the previous variation.
Go to the next variation earlier in the game tree.
Go to the previous variation earlier in the game tree.
Go back to the main variation.
Go to the first node of a certain variation.
Find the next game node containing a search pattern in its comment text. The search is case insensitive. The pattern is a regular expression as used by the java.util.regex.Pattern class, similar to Perl syntax.
Find the next game node containing the last entered search pattern.
Make the current variation to the main variation.
Delete all variations except for the main variation. This item is only enabled if the current node is in the main variation.
Delete all variations and create a new game tree with the current position as setup stones in the root node.
Truncate the current variation beginning at and including the current node. The current position will change to the father node of the current node in the game tree.
Truncate all child variations of the current node.
Enter setup mode and set the current color to Black or leave setup mode if the current mode is already setup mode and the current color is Black. In setup mode, you can place or remove stones of the current color. It is also possible to place stones of the opposite color (without switching the current color) by pressing a modifier key while placing a stone (Ctrl, Alt or Meta) or using the right mouse button. See also:
Enter setup mode and set the current color to White or leave setup mode the current mode is already setup mode and the current color is White. See also:
Show or hide the toolbar.
Show or hide the game information panel at the right side of the board.
Select the point of view from which the board is displayed.
presents it from the opponents place. and may be used in case of malformed SGF files, which are created by some programs.Show the cursor on the board for keyboard navigation.
Show grid labels for board columns and rows.
Mark the last move with a gray dot. If is set to , the last move will not be marked if there are sibling variations.
Show the move numbers for all moves played so far as labels on the board.
If set to
, the first moves of all variations from this position will be marked with labels (also if the current node has only a main variation and no side variations). If set to , all variations from the parent position will be marked (not if the parent node has only a main variation and no side variations). The labels are letters starting with 'A' ('*' will be used after 'Z'). If multiple variations start with the same move, a '>' is appended.Beep after each computer move. Some versions of Java use the PC speaker for the beep, and some generate the sound using the sound card.
Use a fixed-width font in the comment field.
Configure the labels on the tree nodes.
Configure the size of the tree nodes.
Show the number of nodes in the subtree for nodes that are not expanded. Showing the subtree size can slow down the updating of the game tree window if large trees are edited.
Popup a window with command completions when entering a command.
Automatically number GTP commands. Note that some Go programs don't comply to the GTP standard and do not support commands with a numerical ID. They will usually answer with "Unknown command", because they try to parse the ID as a command.
Prepend each sent command and received response in the GTP shell window with a time stamp.
Show the game tree window.
Show a window to select analyze commands (see Chapter 7, Analyze Commands).
Show the GTP shell window.
Restart the current Go program and synchronize it to the current game at the current position again.
Like but saves the current program parameters to a temporary GTP file and restores them after the program was reattached (see ). If the program is dead but a parameter snapshot exists it will be reattached with the parameter snapshot.
Like but automatically saves to a temporary file that can be restored during the current session with . This command is useful for developers who want to debug a crash of the program (which does not allow the developer to use because the program must still be alive when running this command).
Saves a GTP file for restoring the current state of all parameters from all analyze commands of type "param" (see Chapter 7, Analyze Commands). To restore the parameters, use the or menu items.
Save the GTP streams to a log file.
Save the sent GTP commands to a file.
Send GTP commands from a file to the engine. This can be used to send a file containing GTP commands that configure parameters of the engine. The file is not allowed to contain any GTP command that change the board state. All commands are expected to succeed, sending will be aborted with an error message if a command fails.
Send GTP commands from a recently opened file to the engine. See .